Mod-Morph Behavior
Summary
The Mod-Morph behavior sends a different keypress, depending on whether a specified modifier is being held during the keypress.
- If you tap the key by itself, the first keycode is sent.
- If you tap the key while holding the specified modifier, the second keycode is sent.
Mod-Morph
The Mod-Morph behavior acts as one of two keycodes, depending on if the required modifier is being held during the keypress.
When the modifier is being held it is sent along with the morphed keycode. This can cause problems when the morphed keycode and modifier have an existing relationship (such as shift-delete
or ctrl-v
on many operating systems).
Configuration
An example of how to implement the mod-morph "Grave Escape":
/ {
behaviors {
gresc: grave_escape {
compatible = "zmk,behavior-mod-morph";
label = "GRAVE_ESCAPE";
#binding-cells = <0>;
bindings = <&kp ESC>, <&kp GRAVE>;
mods = <(MOD_LGUI|MOD_LSFT|MOD_RGUI|MOD_RSFT)>;
};
};
keymap {
...
};
};
Note that this specific mod-morph exists in ZMK by default using code &gresc
.
Behavior Binding
- Reference:
&gresc
- Parameter: None
Example:
&gresc
Mods
This is how you determine what modifiers will activate the morphed version of the keycode.
Available Modifiers:
MOD_LSFT
MOD_RSFT
MOD_LCTL
MOD_RCTL
MOD_LALT
MOD_RALT
MOD_LGUI
MOD_RGUI
Example:
mods = <(MOD_LGUI|MOD_LSFT|MOD_RGUI|MOD_RSFT)>;